History of WindowBlinds

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Version 1, 1999

Version 1 released and rose to immediate popularity with over 1 million downloads on CNET's Download.com before the end of the year. Above, you can see the customized window frames and menu bars, and, if you can say you happened to use version 1, you probably feel a little old right now.

Version 2, 2000

Version 2 added per-window skinning, semi-transparent explorer windows, and skin colorizing. WindowBlinds skins supported adding buttons and other objects into the frames. Check out the retail box!

Version 3, 2001

Designed with Windows XP in mind, Version 3 was the first version that could skin every part of the Windows GUI. This version took advantage of the new API framework at the time and made its skins "native" to Windows XP. WindowBlinds 3 loaded a "skin" from the disk and then applied the skin to the Windows GUI. With it, users could customize title bars, borders, push buttons, radio buttons, combo boxes, scrollbars, status bars, properties dialogs, tab controls, header controls, list boxes, and pretty much every other element.

Version 4, 2003

Version 4 was designed almost entirely with Windows XP in mind. WindowBlinds 4 skinned virtually every aspect of the Windows GUI, including things that were previously thought to be unskinnable like logon/logoff dialogues, the "please wait" dialogue, backgrounds in the Control Panel, and more.

Version 5, 2005

WindowBlinds 5 was designed to support per-pixel alpha blending, toolbar button changing, progress animation improvements, animated per-pixel Start menus, title bars, and tons more. When Version 5 released, WindowBlinds was the most popular desktop-enhancement utility of all time, according to CNET's Download.com. We had over 8 million users worldwide and had passed the 9 million downloads mark.

Version 6, 2007

WindowBlinds 6 added the ability to apply effects like Gaussian blurs to skins in real-time. The new configuration was, perhaps, the biggest change. This version of WindowBlinds also added advanced animation support for skins, which allowed our user base to do some pretty wild things.